Monthly Archives: August 2014

Introcomp 2014 – The Hornet’s Nest

The Hornet’s Nest, by Jason Lautzenheiser, opens with an it-was-all-a-dream sequence. I have Strong Feelings about the use of dreams in fiction, which boil down to ‘unless you are a writer of magisterial brilliance, don’t.’ They’re worse yet as the … Continue reading

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Introcomp 2014: The Devil in the Details

The Devil in the Details, by Jerry Ford, is… weird. It has certain very strong preoccupations – which is a good thing in the abstract, but they’re deployed in ways that kind of confuse the central plot and make for awkward gameplay. In … Continue reading

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Invisible Parties

I’ve made a game, Invisible Parties. It’s a mid-sized piece of parser interactive fiction, and the most substantial game I have published to date. You can play it in-browser here, or download to play with an interpreter. Two lovers, searching … Continue reading

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