Monthly Archives: August 2014

Introcomp 2014 – Bridges and Balloons

Bridges and Balloons, by Molly Geene, is a gentle choice-based kid-lit piece about mice who set out on a journey to make a wine delivery in time for Carnival. The story is narrated by the ship’s captain, Sir Philip Geoffrey Mousekin, … Continue reading

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Introcomp 2014 – Going Down

Going Down, an inklewriter game by Hanon Ondricek, starts out mildly. Tim, a nondescript geek, is showing up to a New Year’s Eve date with fellow-geek Jen, who he has yet to meet in person. Jen doesn’t show up on … Continue reading

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Introcomp 2014 – The Cuckold’s Egg

The Cuckold’s Egg (Veronica Devon, I7) is  my favourite game of Introcomp thus far, despite the not-really-a-pun title. It starts rather slowly, in part because it’s a contemplative piece set in a backstory-heavy fantasy world. It’s setting itself up as Le Guin-esque … Continue reading

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Introcomp 2014 – The Hornet’s Nest

The Hornet’s Nest, by Jason Lautzenheiser, opens with an it-was-all-a-dream sequence. I have Strong Feelings about the use of dreams in fiction, which boil down to ‘unless you are a writer of magisterial brilliance, don’t.’ They’re worse yet as the … Continue reading

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Introcomp 2014: The Devil in the Details

The Devil in the Details, by Jerry Ford, is… weird. It has certain very strong preoccupations – which is a good thing in the abstract, but they’re deployed in ways that kind of confuse the central plot and make for awkward gameplay. In … Continue reading

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Invisible Parties

I’ve made a game, Invisible Parties. It’s a mid-sized piece of parser interactive fiction, and the most substantial game I have published to date. You can play it in-browser here, or download to play with an interpreter. Two lovers, searching … Continue reading

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