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Monthly Archives: September 2014
A Bestiary of Player Agency
Whenever there’s a discussion about choice or agency in computer games (at least, in my little corner thereof) I feel as if everybody’s trying to wade through molasses just to express their concerns, and that this is a big part of why … Continue reading
Choose Your Frame
CYOA has historically been presented in various frames. This has been a matter of marketing, identity and politics. The kids playing paper gamebooks like Lone Wolf or Fighting Fantasy were convinced that what they were playing was a sub-category of role-playing game, and I’ve seen … Continue reading