Monthly Archives: September 2014

A Bestiary of Player Agency

Whenever there’s a discussion about choice or agency in computer games (at least, in my little corner thereof) I feel as if everybody’s trying to wade through molasses just to express their concerns, and that this is a big part of why … Continue reading

Posted in cyoa, interactive fiction, parser-based, videogames | Tagged , | 32 Comments

Choose Your Frame

CYOA has historically been presented in various frames. This has been a matter of marketing, identity and politics. The kids playing paper gamebooks like Lone Wolf or Fighting Fantasy were convinced that what they were playing was a sub-category of role-playing game, and I’ve seen … Continue reading

Posted in cyoa, interactive fiction | Tagged , | 4 Comments