Monthly Archives: February 2015

ParserComp: An Adventurer’s Backyard

Continuing with ParserComp games: next up we have An Adventurer’s Backyard (lyricasylum). Story: Plus ça change. As long as there are parser authoring systems, there will be games like this, the lichen that colonises bare rock and is eclipsed by brighter blooms: tasteless, … Continue reading

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ParserComp: Chlorophyll

Chlorophyll (Steph Cherrywell) Story: This is an SF piece about a species of photosynthetic plant-humanoids and the ways their biology affects their technology and culture; it’s not hard SF by any means, but it does take its speculation seriously enough to make it … Continue reading

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ParserComp: Mean Streets

Continuing reviews of ParserComp games, we come to Mean Streets (Bad Dog Studios). Plot: A self-consciously daft Death Wish kind of thing. The antihero, Dirk Justice, is a newly ex-detective, up against the corrupt justice system and evil gangsters of Grittyville. Divested of his … Continue reading

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ParserComp: Terminator Chaser

Next up: Terminator Chaser (Bruno Dias). This is going to involve plenty of spoilers. Story: This starts out as one of the most traditional of parser plots: a PC alone in a hostile, austere extra-terrestrial environment, dealing with machines. I’m instinctively averse to … Continue reading

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ParserComp: Delphina’s House

ParserComp is an interactive fiction minicomp/longform-game-jam run by Carolyn VanEseltine, focused on games with parser input. One of its features is that voting is done by category, with awards in Writing, Puzzles, Story, Technical, Theme and Overall, each scored on … Continue reading

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Interactive Fiction Database Roundup

…in which I go back through my long-neglected IFDB to-play list and tick a few entries off.   dirty words in the dictionary (hcgoldsmith): an exploration of gaps, omissions, lacunae, and loops with regard to sex-words in Samuel Johnson’s 1755 “Dictionary … Continue reading

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