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Monthly Archives: March 2015
IFDB Roundup
Being an occasional series in which I go through my IFDB reading-list and cross off a few entries. Benthic Love (Mike Joffe; illustrations by Sonya Hallett). A short, illustrated CYOA made in Ren’Py, with the distinction of being: The ONLY LGBT-friendly anglerfish … Continue reading
Posted in cyoa, interactive fiction, parser-based, review
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The Interdependent Ludic Institute of Tlön’s GOTY 201Xa
The calendar is, of course, different in Tlön, so in celebration of the impending New Year, here’s my games of the year for 201Xa. 10: LARGE MAMMAL ENCOUNTER (P. Menzies / Nefarious Designs). Technically, this is an open-source AI engine with a … Continue reading
Women in Crusader Kings 2, part 1
Some years back I wrote about how bizarrely, buggily horrible it was to try and play a non-Virgin Queen woman in Crusader Kings. A lot changed between the original Crusader Kings and its sequel, so I figured it was time for an update. … Continue reading
A Year Without Zombies 3: Dead March
(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) Not a great deal to report. … Continue reading
Posted in videogames
Tagged a year without zombies, jazzpunk, post-apocalyptic, scribblenauts, the yawhg
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The Yawhg
The Yawhg is a hotseat-multiplayer choice-based game. Two to four players each control an adventurer-type character doing stuff in a fantasy city: after six week-long turns, the legendary Yawhg shows up and destroys the city, and the survivors have to choose … Continue reading
Posted in cyoa, interactive fiction, review, storygames, videogames
Tagged post-apocalyptic
2 Comments
ParserComp Summary
And with that, I’m done with the ParserComp games (except for actually voting. I should do that). My favourite games of the comp: Chlorophyll, a traditional Space Base Adventure Game with charming writing and a distinctive (adolescent plant-alien) protagonist. Oppositely … Continue reading
ParserComp: Three Days of Night
Final game of ParserComp: Three Days of Night (spaceflounder). Story: Gwendolyn Starling is a radio astronomer on a moon base; the game opens with an announcement that a first-contact is about to be made. Then disaster strikes, and Gwendolyn finds herself … Continue reading
ParserComp: Endless Sands
Endless Sands (Hamish McIntyre). Ooh, nice cover art. Story: The protagonist is a vampire; he has been abducted by the local Vampire Queen and dumped in the desert a few hours before dawn, for no very clear reason other than that the … Continue reading
ShuffleComp Disc 2: a music-inspired IF game jam
Last year around this time I ran ShuffleComp, a game jam / minicomp for interactive fiction inspired by music. Participants contributed eight song suggestions to the pot, got eight random songs back in return, then made games inspired (however loosely) by … Continue reading