And with that, I’m done with the ParserComp games (except for actually voting. I should do that).
My favourite games of the comp:
- Chlorophyll, a traditional Space Base Adventure Game with charming writing and a distinctive (adolescent plant-alien) protagonist.
- Oppositely Opal, a one-room magic game with mildly twisty puzzles which create a fun mood of gleeful, troublemaking chaos.
- Six Gray Rats Crawl Up The Pillow, a Gothic insomnia vignette with a strongly-suggested world, enjoyable writing and some effective frustration-comedy.
And because the category-by-category thing makes for a really pretty chart, and you will have no statwank to pore over when the results come out, here’s the big chart of all my scores:
(edit: and of course my pretty HTML-colour-coded table, which looked super-nice in the preview, loses all its colours in the actual post. Rassum frassum. Until I figure out this fancy 21st-century technology, here is a quick and dirty caveman-HTML version.)
|Six Gray Rats…||5||4||3||3||3||4|
|A Long Drink||2||2||2||2||1||2|
(I have tweaked my scores a little bit from the ones posted with reviews – really just to pick a winner in the Tech category, which is a little skewed towards the middle.)
Not to read too much into this, because this is just my set of votes (and I have a proven record of being out of step with the IF voting public), but one obvious thing jumps out: there’s a lot of correlation between one category and another. Partly this is to do with my own preferences (I like puzzles a lot more when they’re integrated with strong writing and narrative) and partly author expectations (authors who are more confident in their technical abilities may be more willing to tackle ambitious puzzles).
Anyhow! Many thanks to Carolyn for running this thing, and to everyone who entered – comps can be tough, creative work is hard, and even if I didn’t like your game very much you did put a whole load of work into it basically for the love of the medium.