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Monthly Archives: June 2016
Bring Out Your Dead: Eulogies I
Some brief commiserations on other people’s unfinished work, released in the Bring Out Your Dead jam.
Posted in cyoa, interactive fiction, parser-based, review
Tagged bring out your dead
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Bring Out Your Dead: Matchmaker
My final Bring Out Your Dead entry is Matchmaker (other working title: The Sheep Hook Up). It was my Giant Procedural Folly. Premise: there’s a city-state somewhere handwavily in Europe. (I never settled on a name for it. Characters are fun to … Continue reading
Bring Out Your Dead: The Shotgun Adagio
OK. The next Bring Out Your Dead game I am way more conflicted about: The Shotgun Adagio. It’s much more ancient than IFDB2, and I am in a much more conflicted state about whether to publish it, because it is such … Continue reading
Posted in Uncategorized
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Bring Out Your Dead: IFDB Spelunking 2
My first contribution to this bonfire is IFDB Spelunking 2. (itch.io, personal site.) So, bear with me. In 2012 I ran Cover Stories, a game jam where people supplied cover art, and then other people made games based off the cover art. One of … Continue reading
Posted in interactive fiction, parser-based, Uncategorized
4 Comments
Bring Out Your Dead
Over this Solstice week, Emily Short is running the Bring Out Your Dead event: Bring Out Your Dead is an event for sharing dead WIPs and experiments that you don’t expect to finish, but that you’d like to show to someone anyway. … Continue reading
Posted in Uncategorized
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