Monthly Archives: November 2016

Assorted Cool Things about Dogs in the Vineyard

Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading

Posted in rpg, storygames | 8 Comments

IF Comp ’16: Cactus Blue Motel

Cactus Blue Hotel (Astrid Dalmady, Twine) is a southwestern-surreal coming-of-age road trip story. Three high-school graduates are on a road trip across the Southwest; they stop at a motel, which turns out to be a magical wainscot or polder, and early on it’s … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment