Let’s Play: Ancient Greek Punishment: The Text Adventure (Pippin Barr, Inform) is a short concept/joke piece.
Pippin Barr has made a whole bunch of small games on this theme. All of them seem to be riffs on the same basic idea of futile action, on the idea that a game should offer us progress or success. Here, there’s a brief intro, you choose a classical character to impersonate, and then you do their eternally repetitive torment.
So in more than one sense this is an intentionally bad game, and whether this annoys or delights you is basically dependent on whether it works as a joke. It’s very much not a joke that relies on surprise: quite the contrary. It fits into a genre of parser games which function as a bit rather than a game – Zork: A Troll’s-Eye View, Journey to Alpha Centauri (In Real Time) – and which you don’t really need to actually play.
It’s not broken. Within the bounds of the thing that it is, it’s well-made. Taken purely on its own terms, it does exactly what it sets out to do. But I am not on the correct level of irony to actually get anything out of it.
Good to have the confirmation. I thought that might have been it and moved on but did wonder whether there was anything else hidden in it.