Search Results for: cyoa structures

CYOA Structures: Windhammer 2015

The Windhammer Prize is an annual competition for gamebooks – which, in this context, means pen-and-paper state-tracking CYOA. I’m not going to review every entry – just a smattering of the more interesting ones. The event’s rules require that entries include quite … Continue reading

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CYOA structures: more Packard

Nothing quite so entertaining this time around, I’m afraid; just a couple more Edward Packard books, selected for their potentially-oddball status. (As per request, I’m including clickthroughs to larger versions of the structure diagrams, and I’m phasing out the light-orange … Continue reading

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CYOA structure: The Black Doll’s Imbroglio

Edward Gorey, the author and illustrator probably best-known for macabre alphabet book The Gashlycrumb Tinies, had a prodigious output and an immediately recognisable style, often imitated but almost never equaled. He published a number of books which are interactive in one way or … Continue reading

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CYOA structure: Spin-offs

Stateless CYOA is a ready-to-hand kind of medium; playing it is self-explanatory and has a negligible learning curve, and the appeal of influencing the course of a story is instantly understandable to anybody who consumes fiction. Because it’s delivered in … Continue reading

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CYOA structure: The Cave of Time

I’ve been thinking a fair bit about CYOA structure and its effects, and I thought it’d be useful to plot out some structures of existing works. It was just going to be some diagrams and a few notes, but it … Continue reading

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About

…who renounced worldly power in order to write a novel that might be even more populous than the Hung Lu Meng and to construct a labyrinth in which all men would become lost. Thirteen years he dedicated to these heterogenous … Continue reading

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Scarlet Sails (and a discursion about game size)

Scarlet Sails (Felicity Banks) is a fantasy pirate adventure, written in Choicescript; originally entered in IF Comp, it has now been polished up into a commercial release. The classic Choicescript formula is a story that follows a career over many years; Sails, instead, … Continue reading

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Cheat Your Own Adventure

Go Play NW is a Seattle-based con for playing games; there’s an emphasis on indie and narrative-oriented role-playing games, but there are usually some board and card games in the mix. I love it because, not having any vendors, it’s … Continue reading

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Standard Patterns in Choice-Based Games

When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever lay it out in a nice clear way. … Continue reading

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IF Comp 2014: Origins

Origins (Vincent Zeng and Chris Martens) is a choice-based piece, a slice-of-life thing in which two characters act simultaeneously. It is very short – a single playthrough takes a minute or two.

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