Category Archives: parser-based

IF Comp 2019: Pas de Deux

Pas de Deux (Linus Åkesson, Dialog) is a puzzle about correctly conducting an orchestra. You are the musical director of a community music group in the town of Bournebrook Rill, performing Tchiakovsky’s Pas de deux from the Nutcracker; the orchestra and score … Continue reading

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IF Comp 2019: The Four Eccentrics

The Four Eccentrics (Mild Cat Bean, Inform) is a surreal fantasy adventure set in a dream city; things have gone awry and the protagonist has to sort them out. It’s a pretty large game, and opens on a large map … Continue reading

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IF Comp 2019: Let’s Play: Ancient Greek Punishment: The Text Adventure

Let’s Play: Ancient Greek Punishment: The Text Adventure (Pippin Barr, Inform) is a short concept/joke piece. Pippin Barr has made a whole bunch of small games on this theme. All of them seem to be riffs on the same basic idea … Continue reading

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IF Comp 2019: Citizen of Nowhere

Citizen of Nowhere (Luke A. Jones, Inform) is a light puzzle game set in a fictional kingdom. It reads very much like children’s fantasy: there is an assortment of odd but friendly characters, an animal companion, and a pleasant if not … Continue reading

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IF Comp 2019: Extreme Omnivore: Text Edition

Extreme Omnivore: Text Edition (Hazel Gold, Inform) is a short apartment game about being very hungry and wanting to eat things that are not food.

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IF Comp 2019: Zozzled

Zozzled (Steph Cherrywell, Inform) is a lightly-puzzly comedy adventure game. It’s Prohibition; ghosts have invaded a Seattle hotel, turning all the booze into water. As flapper Hazel Greene, you’re getting to the bottom of this. By drinking (wait for it) spirits.

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IF Comp 2019: Sugarlawn

Sugarlawn (Mike Spivey, Inform) is a puzzle game set in a Louisiana plantation mansion. It’s a timed optimisation puzzle – basically Captain Verdeterre’s Plunder, but bigger and without the good funny rat, plus it’s a gameshow. It’s pitched as an escape room. It … Continue reading

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