Category Archives: review

Cannonfire Concerto

Cannonfire Concerto (Caleb Wilson) is a Choicescript fantasy piece about intrigue, music and war. It’s very good; if you’re mostly interested in the more writerly end of the Choicescript oeuvre, in courtly intrigue or in evocative worldbuilding fantasy, I thoroughly recommend it. … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment

IF Comp ’16: Cactus Blue Motel

Cactus Blue Hotel (Astrid Dalmady, Twine) is a southwestern-surreal coming-of-age road trip story. Three high-school graduates are on a road trip across the Southwest; they stop at a motel, which turns out to be a magical wainscot or polder, and early on it’s … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment

IF Comp ’16: Labyrinth of Loci

Labyrinth of Loci (anbrewk, Unity) is a choice-based dungeon-crawl, with atmospheric music and art design. It appears to be incomplete or buggy: my first two playthroughs both ended after a pretty short time with a big white rectangle in the middle of … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | 1 Comment

IF Comp ’16: The Queen’s Menagerie

The Queen’s Menagerie (Chandler Groover, Texture) is a shortish piece about feeding monsters. It’s highly Gothic; the closest comparison I can think of is Mervyn Peake, although the thematics are very much in the same general territory as With Those We Love Alive. Menagerie … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment

IF Comp ’16: Yes, my mother is…

Yes, my mother is… is a piece of near-future social SF, focused on n/a, a social movement with the impossible aspiration of completely sui generis identity and presentation. The protagonist, an n/a counselor and the daughter of a prominent figure in the early … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | 2 Comments

IF Comp 2016: 16 Ways to Kill a Vampire at McDonalds

16 Ways to Kill a Vampire at McDonalds (Abigail Corfman, Twine) is choice-based but designed in a very parser / adventure-game style: it’s heavily concerned with the acquisition and usage of medium size dry goods, it’s set in a consistent map of a handful of rooms, … Continue reading

Posted in cyoa, interactive fiction, review, Uncategorized | Tagged , | Leave a comment

ANCIENT MYSTERIES OF IF COMP: The Primrose Path

ANCIENT MYSTERIES OF IF COMP is my attempt, in the run-up to the 2016 IF Competition, to go back over Comp entries which I missed the first time around. Nolan Bonvouloir’s The Primrose Path was released in the 2006 IF Competition, taking a … Continue reading

Posted in interactive fiction, parser-based, review | 2 Comments