Category Archives: review

IF Comp 2021: Goat Game

Goat Game is a tightly-crafted piece about complicity and corporate careers, the difficulty of effecting change, and how this intersects with how you relate to people. The characters are all anthropomorphic goats. There isn’t really any reason for or against … Continue reading

Posted in cyoa, interactive fiction, review | Tagged | 1 Comment

IF Comp 2021: The Last Night of Alexisgrad

The Last Night of Alexisgrad is a choice-based game for two players. This is an unusual but venerable format – the first I’m aware of is the Duel Master series, first published 1986, which were sold as boxed sets of … Continue reading

Posted in cyoa, interactive fiction, review | 1 Comment

IF Comp 2021: The Mermaids of Ganymede

This game is not in any way a reference to Vonnegut’s The Sirens of Titan; rather, it’s a straightforward space-adventure story that has, y’know, actual space mermaids in it. It’s divided into chapters; each chapter takes place in a different … Continue reading

Posted in cyoa, interactive fiction, review | Leave a comment

IF Comp 2019: The good people

The good people (Pseudavid, Twine) is a piece of horror, or of horrific magic realism. A couple, Alice and Daniel, take their first holiday together; they are from different cultures, and the relationship is coming under its first real strain. They … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | 1 Comment

IF Comp 2019: Black Sheep

Black Sheep (Nic Barkdull and Matt Borgard, Twine) is a cyberpunk mystery. Your father – head of a Singularity-focused corporation with a cult following – has died, and your sister has been kidnapped. The protagonist, Irene, is (despite a fake-out … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment

IF Comp 2019: Flight of the CodeMonkeys

Flight of the CodeMonkeys (Mark C. Marino) is a cyberpunk-resistance story rendered in the Jupyter Notebook platform for Python coding. You’re a codemonkey, a peon making edits to obfuscated code that, apparently, runs your dystopian society. You interact by editing snippets … Continue reading

Posted in interactive fiction, review | Tagged , | Leave a comment

IF Comp 2019: Pas de Deux

Pas de Deux (Linus Åkesson, Dialog) is a puzzle about correctly conducting an orchestra. You are the musical director of a community music group in the town of Bournebrook Rill, performing Tchiakovsky’s Pas de deux from the Nutcracker; the orchestra and score … Continue reading

Posted in interactive fiction, parser-based, review | Tagged , | Leave a comment

IF Comp 2019: Rio Alto: forgotten memories

Rio Alto: forgotten memories (Ambrosio, Unity) is an illustrated adventure game; a disappointed artist retreats to a rural town, where he finds himself entangled in mysteries, secrets and long-harboured resentments. The game opens with a really welcoming piece of UI … Continue reading

Posted in interactive fiction, review | Tagged , | Leave a comment

IF Comp 2019: Saint City Sinners

Saint City Sinners (dgallagher, Twine) is a hardboiled-detective parody, explicitly after the style of Clickhole’s Clickventures series. I know some real good writers who just goddamn love Clickventures. I always felt as though they were fine, but the ratio of wackiness to wittiness didn’t … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , | Leave a comment

IF Comp 2019: The Shadow Witch

The Shadow Witch (Healy, RPGMaker) is a short game in which you’re a mean witch and go around being a jerk. I really don’t like RPGMaker. I realise, as an appreciator of parser-based IF, that I don’t have too much ground to hate … Continue reading

Posted in interactive fiction, review | Tagged , | Leave a comment