Category Archives: rpg

Apocalypse Fuel, and early thoughts on Vorple

Apocalypse Fuel, my Apocalypse World gang generator, is up to version 9 now. I’ve steadily been adding content to the thing for a while, but the additions between 8 and 9 are relatively modest.  The big difference is that it … Continue reading

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Assorted Cool Things about Dogs in the Vineyard

Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading

Posted in rpg, storygames | 8 Comments

Guys, Listen, I Have So Many Opinions About Monsterhearts Skins

I’m preparing to run a Monsterhearts campaign again, and one of the players asked ‘did you ever write anything about the individual skins’, so, uh, this happened. Apologies in advance for prolonged opining. (I’m keeping this to the basic, come-with-the-book skins. … Continue reading

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Murderhearts: Designing a One-Shot LARP

Last autumn I got invited to a murder mystery dinner at a friend-of-a-friend’s place. It was a really fun evening, but the out-of-the-box scenario was very much a murder mystery dinner rather than a LARP. Its design assumed an audience unaccustomed to role-playing … Continue reading

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Spring Thing: Standoff

Standoff (Matthew R.F. Balousek) is a Back Garden entry in the 2016 Spring Thing. It is ‘interactive fiction’ only in the broadest possible sense; more usefully, it’s a storygame tabletop RPG. (It is very cool to see this kind of thing appearing … Continue reading

Posted in review, rpg, storygames, Uncategorized | Tagged , , | 3 Comments

What Is A Storygame?

I’m going to be moving soon. I’ve been lucky to live for the past few years in a city which has a deep and diverse pool of gaming communities, with enough space in the ecosystem for the weird little niches that … Continue reading

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A Year Without Zombies 11: I Aten’t Dead

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) Most of my game energies have … Continue reading

Posted in interactive fiction, parser-based, rpg, storygames | Tagged | 8 Comments