Category Archives: storygames

Inheritance

Every year at Go Play NW you get a sense of certain games that are the New Hotness, recently-released or newly-rediscovered games that get played a whole bunch and come up in almost every conversation. This year Luke Crane’s Viking … Continue reading

Posted in rpg, storygames | Tagged | 1 Comment

Apocalypse Fuel, and early thoughts on Vorple

Apocalypse Fuel, my Apocalypse World gang generator, is up to version 9 now. I’ve steadily been adding content to the thing for a while, but the additions between 8 and 9 are relatively modest.  The big difference is that it … Continue reading

Posted in cyoa, interactive fiction, parser-based, rpg, storygames | Tagged , , | 1 Comment

Apocalypse Fuel

Apocalypse World is a groundbreaking story RPG about a tropey, high-drama, fetish-masked, diesel-belching, psychic-maelstrom postapocalypse. It’s the founding work of the extensive Powered by the Apocalypse stable of storygames, which includes Monsterhearts, Dungeon World, Night Witches, Sagas of the Icelanders, and an ever-expanding list of others. … Continue reading

Posted in parser-based, storygames | Tagged , , , | 1 Comment

Assorted Cool Things about Dogs in the Vineyard

Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading

Posted in rpg, storygames | 8 Comments

Guys, Listen, I Have So Many Opinions About Monsterhearts Skins

I’m preparing to run a Monsterhearts campaign again, and one of the players asked ‘did you ever write anything about the individual skins’, so, uh, this happened. Apologies in advance for prolonged opining. (I’m keeping this to the basic, come-with-the-book skins. … Continue reading

Posted in rpg, storygames | Tagged | 4 Comments

Bring Out Your Dead: Eulogies II

A few more games from the Bring Out Your Dead jam for games unfinished and abandoned, spoken of briefly.

Posted in cyoa, interactive fiction, parser-based, review, storygames | Tagged | Leave a comment

Murderhearts: Designing a One-Shot LARP

Last autumn I got invited to a murder mystery dinner at a friend-of-a-friend’s place. It was a really fun evening, but the out-of-the-box scenario was very much a murder mystery dinner rather than a LARP. Its design assumed an audience unaccustomed to role-playing … Continue reading

Posted in rpg, storygames | Tagged , , | 1 Comment