Category Archives: storygames

Bluebeard’s Bride

OK, lemme tell you about my favourite session at Go Play Northwest. Bluebeard’s Bride (Whitney Beltrán, Marissa Kelly, Sarah Richardson) is a Powered by the Apocalypse game about feminine horror. The story always loosely follows the fairy-tale, with play focused around … Continue reading

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Diadem

I’ve been eager to play Diadem (Max Hervieux) since Max told me about it at last year’s Go Play NW, and this year I just decided to run it myself. It’s a game with a very specific historical focus: the … Continue reading

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The Mind of Margaret

Awright. Going over some of the more noteworthy things I played at Go Play NW this year: The Mind of Margaret (Drew Besse) is a storygame in which the players all play different emotions (or other motivating drives) of a single character. … Continue reading

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Inheritance

Every year at Go Play NW you get a sense of certain games that are the New Hotness, recently-released or newly-rediscovered games that get played a whole bunch and come up in almost every conversation. This year Luke Crane’s Viking … Continue reading

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Apocalypse Fuel, and early thoughts on Vorple

Apocalypse Fuel, my Apocalypse World gang generator, is up to version 9 now. I’ve steadily been adding content to the thing for a while, but the additions between 8 and 9 are relatively modest.  The big difference is that it … Continue reading

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Apocalypse Fuel

Apocalypse World is a groundbreaking story RPG about a tropey, high-drama, fetish-masked, diesel-belching, psychic-maelstrom postapocalypse. It’s the founding work of the extensive Powered by the Apocalypse stable of storygames, which includes Monsterhearts, Dungeon World, Night Witches, Sagas of the Icelanders, and an ever-expanding list of others. … Continue reading

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Assorted Cool Things about Dogs in the Vineyard

Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading

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