Category Archives: storygames

Dialect and Sign: two RPGs about language

At this year’s GoPlay NW I got to try out a couple of games about language, Sign and Dialect. They’re the work of the same publisher, Thorny Games, whose entire thing seems to be games about linguistics (they are currently testing a … Continue reading

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Bluebeard’s Bride

OK, lemme tell you about my favourite session at Go Play Northwest. Bluebeard’s Bride (Whitney Beltrán, Marissa Kelly, Sarah Richardson) is a Powered by the Apocalypse game about feminine horror. The story always loosely follows the fairy-tale, with play focused around … Continue reading

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Diadem

I’ve been eager to play Diadem (Max Hervieux) since Max told me about it at last year’s Go Play NW, and this year I just decided to run it myself. It’s a game with a very specific historical focus: the … Continue reading

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The Mind of Margaret

Awright. Going over some of the more noteworthy things I played at Go Play NW this year: The Mind of Margaret (Drew Besse) is a storygame in which the players all play different emotions (or other motivating drives) of a single character. … Continue reading

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Inheritance

Every year at Go Play NW you get a sense of certain games that are the New Hotness, recently-released or newly-rediscovered games that get played a whole bunch and come up in almost every conversation. This year Luke Crane’s Viking … Continue reading

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Apocalypse Fuel, and early thoughts on Vorple

Apocalypse Fuel, my Apocalypse World gang generator, is up to version 9 now. I’ve steadily been adding content to the thing for a while, but the additions between 8 and 9 are relatively modest.  The big difference is that it … Continue reading

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Apocalypse Fuel

Apocalypse World is a groundbreaking story RPG about a tropey, high-drama, fetish-masked, diesel-belching, psychic-maelstrom postapocalypse. It’s the founding work of the extensive Powered by the Apocalypse stable of storygames, which includes Monsterhearts, Dungeon World, Night Witches, Sagas of the Icelanders, and an ever-expanding list of others. … Continue reading

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Assorted Cool Things about Dogs in the Vineyard

Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical combat. Even … Continue reading

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Guys, Listen, I Have So Many Opinions About Monsterhearts Skins

I’m preparing to run a Monsterhearts campaign again, and one of the players asked ‘did you ever write anything about the individual skins’, so, uh, this happened. Apologies in advance for prolonged opining. (I’m keeping this to the basic, come-with-the-book skins. … Continue reading

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Bring Out Your Dead: Eulogies II

A few more games from the Bring Out Your Dead jam for games unfinished and abandoned, spoken of briefly.

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