Category Archives: videogames

Hail to the King: on games telling you how great you are

About a year back I got around to playing Brütal Legend. It’s pretty damn good, overall. As you’d expect of Double Fine, it has a distinctive premise, a vividly imaginative, joyfully over-the-top world, some kick-arse tunes, and more than one joke that’s … Continue reading

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A Year Without Zombies 8: Losing the Will to Live

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) I have not been feeling like dedicating … Continue reading

Posted in cyoa, rpg, storygames, videogames | Tagged , , , , | 6 Comments

A Wholly Self-Indulgent Post About Music In Games

I am writing a great deal about various things in games that suck, and doing this and only this depressing for all of us. And I’m taking too long over it. So here’s a post about game music I like. … Continue reading

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A Year Without Zombies 7: Bring Out Your Dead

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) The Steam summer sale entirely failed … Continue reading

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A Year Without Zombies 6: Summer Cannibals

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) They dog my heels. I was reading A.S. Byatt’s The … Continue reading

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MASSIVE CHALICE

MASSIVE CHALICE is, according to every reviewer ever, XCOM squad tactics meets Crusader Kings eugenics. These are two of my very favourite games, so obviously I had to check the thing out. For many, many years I have had an Ideal … Continue reading

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Naming and NPCsity

Last post discussed player-directed – or, at least, not directly author-mandated – naming for individual player characters. But there’s another important use-case: naming lots of characters, using generated names. The Simple End of Things Creepy narrative block-puzzler Road Not Taken has a town populated by … Continue reading

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