Search Results for: Bring Out Your Dead

A Wholly Self-Indulgent Post About Music In Games

I am writing a great deal about various things in games that suck, and doing this and only this depressing for all of us. And I’m taking too long over it. So here’s a post about game music I like. … Continue reading

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A Year Without Zombies 6: Summer Cannibals

(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) They dog my heels. I was reading A.S. Byatt’s The … Continue reading

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A Year Without Zombies 4: April Is The Ghoulest Month

A crowd flowed over London Bridge, so many, I had not thought death had undone so many. (For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other … Continue reading

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IF Comp 2019: Summer Night City

Summer Night City (ghoti, Twine) is a piece about paranoia, covert resistance and bartending. For unclear crimes, the protagonist has been captured and blinded by the oppressive Republic; he is now in a halfway house and employed as a bartender, but … Continue reading

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IF Comp 2017: Insignificant Little Vermin

Insignificant Little Vermin (Filip Hracek) is a heroic-fantasy dungeon-crawl; the protagonist is an escaped slave in an orcish stronghold, and must fight their way out while doing as much damage as possible. There are illustrations. These are at their strongest when … Continue reading

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IF Comp 2017: Tuuli

Tuuli (Daurmith, Ruber Eaglenest) is an Inform game about a Finnish girl who has to take over the role of a dead witch to protect her village from Vikings. I am super into this premise and had high expectations. It’s brief … Continue reading

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IF Comp 2016: blurbs and cover art

IT’S COMP TIME. The Interactive Fiction Competition is the biggest IF event of the year. A huge variety of interactive fiction is released for the Comp, from weird experiments to finely-crafted standards, from accounts of harrowing trauma to doofy comedy. Its … Continue reading

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Narrow Parsers

The standard interactive fiction parser is the product of decades of refinements, but in its outline and general concerns, it remains broadly similar to the suite of actions available in Adventure. For a long time, many of the assumptions about improving the parser … Continue reading

Posted in interactive fiction, parser-based | 9 Comments

Representation, RPGs, and DitV’s Mountain People

Dogs in the Vineyard is a role-playing game set in a fantasy version of the Old West, among adherents of a religious community, the Faith. You play God’s Watchdogs, faith-fueled young troubleshooters empowered to fix communities where the rigid hierarchy … Continue reading

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Hail to the King: on games telling you how great you are

About a year back I got around to playing Brütal Legend. It’s pretty damn good, overall. As you’d expect of Double Fine, it has a distinctive premise, a vividly imaginative, joyfully over-the-top world, some kick-arse tunes, and more than one joke that’s … Continue reading

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