Tag Archives: choice of games

Hollywood Visionary

I have been greatly looking forwards to Aaron Reed’s Hollywood Visionary, in which you play the founder of an ambitious new Hollywood studio in the 1950s, trying to make your first independent movie. Visionary is a long way from the kind of … Continue reading

Posted in cyoa, interactive fiction, review | Tagged , , , | 1 Comment

Naming and NPCsity

Last post discussed player-directed – or, at least, not directly author-mandated – naming for individual player characters. But there’s another important use-case: naming lots of characters, using generated names. The Simple End of Things Creepy narrative block-puzzler Road Not Taken has a town populated by … Continue reading

Posted in cyoa, interactive fiction, videogames | Tagged , , , , , , , , | 1 Comment

Standard Patterns in Choice-Based Games

When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever lay it out in a nice clear way. … Continue reading

Posted in cyoa, interactive fiction | Tagged , , | 64 Comments