Tag Archives: inkle

80 Days: Protagonism and Problematics

80 Days is a game about being on the outside of things. Fogg and Passepartout are tourists; their contact with any given culture is perforce brief, and they’re not heroes who ride through town, fix all its problems and ride … Continue reading

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80 Days: The Map Is The Territory

Hwaet. 80 Days. I have a number of things that I want to talk about; firstly, how freaking well it handles structure and player knowledge. Choice-based narratives tend to be organised in one of two ways. Either the branching structure represents the passage … Continue reading

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