Tag Archives: xcom


MASSIVE CHALICE is, according to every reviewer ever, XCOM squad tactics meets Crusader Kings eugenics. These are two of my very favourite games, so obviously I had to check the thing out. For many, many years I have had an Ideal … Continue reading

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Naming and NPCsity

Last post discussed player-directed – or, at least, not directly author-mandated – naming for individual player characters. But there’s another important use-case: naming lots of characters, using generated names. The Simple End of Things Creepy narrative block-puzzler Road Not Taken has a town populated by … Continue reading

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