Tag Archives: Spring Thing 2015

Spring Thing 2015: Mere Anarchy

(Belated, but better than never, no?) Mere Anarchy (Bruno Dias) is an Undum piece. It feels like more of a short-story-with-aesthetic-variations than a branching plot: the prose is confident and attractive, though, and the aesthetic choices are about aesthetics pleasing enough to … Continue reading

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Spring Thing 2015: Toby’s Nose

Toby’s Nose (Chandler Groover) is a main-festival entry in Spring Thing. You play Toby, the dog of Sherlock Holmes, who helps solve crimes through his powerful sense of smell. (I’ve thought for years that a scent-detective/forensic-investigation IF, influenced by Patrick Süskind’s … Continue reading

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Spring Thing 2015: Dirk

Dirk (Andrew Schultz) is a Back Garden entry. It’s a faithful text demake of the classic arcade game Dragon’s Lair; while it’s implemented in Inform, it’s effectively a choice game with parser selection. For an overview of the original, I strongly recommend … Continue reading

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Spring Thing 2015: Aspel

Aspel (Emily Short), a Back Garden entry in Spring Thing, a Seltani world designed explicitly for cooperative multiplayer play. I played on the first of the announced tour dates, with the author watching and offering occasional guidance. The story begins in … Continue reading

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Spring Thing 2015: Sunrise

Sunrise (Lucky Sun Scribes) is a piece in Ren’Py, a platform designed for visual novels. VNs are a medium traditionally reliant on a lot of anime-style semi-static art (often of very high-polish quality). Sunrise instead opts for a blend of 3D models and WPA-poster backgrounds, unified … Continue reading

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Spring Thing Festival 2015: first impressions / blurb-judging

Venerable interactive fiction event The Spring Thing has pulled a radical rebranding this year, from ‘like IF Comp with a higher bar’ to ‘like the IF Artshow, but without the categories.’ As a licensed Fretter About Community Event Organisation, I am very, … Continue reading

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